Core Augmented Reality Education C.A.R.E.

Core Augmented Reality Education (C.A.R.E.) is an educational technology company that creates educational materials that employ augmented reality. C.A.R.E. currently offers a library of K-8 augmented worksheets and animated lesson in English Language Arts and Mathematics. C.A.R.E. products also include a 4-D, holographic lab. All C.A.R.E. curricular products are aligned with Common Core Standard and Next Generation Science Standards.


The student uses the proprietary AR Education application to access the virtual material. This application is available for both Android and iOS devices and may be downloaded from either Google play or the Apple App Store. As many schools are adopting 1:1 policies and are using tablets in the classroom, C.A.R.E. STEM resources are particularly timely.


Between 20 and 30 lesson plans are currently available for each grade from K-8, with the publication of high school materials anticipated for this summer.


The Company


C.A.R.E., founded in 2014, is a reseller of the 4D Studio created by DAQRI, an Augmented Reality developer. As content partner with DAQRI, C.A.R.E. creates the educational materials that benefit from their technologies.





Assuming that the AR Education application functions well, there is very little downside to this product/company. C.A.R.E. is certainly one of the first AR education companies to emerge, but as Augmented Reality becomes more well known, others will surely follow.

Augmented Reality in STEM Education


In Augmented Reality (AR), the display of virtual information, and video are triggered by text, images, or objects in real life. This effect is generated using an AR application in a camera or monitor. Accessibility, low cost, and ease of use have helped to make AR one of the most exciting technologies to surface in recent years.

Kroeker (2010) went to far as to suggest that AR "could become the fundamental user interface of the 21st century". 


Certainly it is likely to be one in education. All areas of STEM education can benefit from AR. It can "aid in design by allowing students to construct interactive objects, create visual models to accompany math problems, and examine engineering problems from different perspectives" (Thornton, Ernst, & Clark, 2012, p. 20).